
Walt Disney Runway
Role: Level Designer, Systems Designer
Game Engine: MSFS2020 (SDK)
Platform: PC
Project Completed: 2 months | Published: Yes
About
The Walt Disney Runway or more commonly known as the Walt Disney Airport is a recreation project. Reenvisioned in my own eyes of what it could have been if it still existed though still in the original state of being a small airport.
The airport was never large, with only enough stand space to accommodate four aircraft at a time; no hangar space was ever built. When it was active it accommodated smaller commuter airliners that had STOL capabilities and could operate from airfields with short runways. It is no longer registered as an active airport by the FAA, ICAO and IATA and as of December 2017 serves Walt Disney World as a parking and storage lot. The runway to this day is fully intact and seen by motorists traveling along World Drive toward the Ticket Center, as well as by passengers on the monorail.
Host services: Flightsim.to / Nexus Mods
Reenvisioned
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Project Name: Project 33
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ICAO: WDRW
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IATA: WDA
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Runway: 33 & 15
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33 is an Easter Egg for Club 33.
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2 taxiway paths
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1 exiting and 1 entering the runway
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4 small GA stands with taxi-pushback/ground crew.
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1 helicopter pad
Other added stuff:
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2 windsocks, one near GA and another by helicopter pad.
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Small terminal building to handle passengers and hangers to store the Disney airplanes.
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Custom "mouse" logo on top of the ATC tower.
The Walt Disney Runway is reenvisioned in which you can both depart and arrive onto the runway. Giving the player the option to fly into Disney World in their own aircraft or take off from Disney World. The runway features small runway lights though it's not recommended to fly at night due to lack of visibility and fog that Orlando gets occasionally.
If this runway existed today, I could imagine that this would normally get used for Club 33 members where they have their own airport to travel in and out from to avoid traffic and highways.
Postmortem
The hardest part about this project was the SDK. Due to this SDK being so early in development it has a lot of issues when building packages so this extended the development of this project by a few months until the developers fixed this issue. This meant I had to go through multiple iterations of the build and testing what worked and what didn't.
This entire project was built from the ground up, custom assets to a custom unique level design that doesn't exists in this video game. Personally this is one of my favorite projects that I created. I loved deigning this entire airport from scratch.